AÐ&Ð MAGIC ITEMS
Aðvanced Ðungeons and Ðragons

Ancient Runes

MAGIC ITEMS

Rune Bullet Bow of Ehlonna

ÐM note :~
Treat as a Longbow +4 of speeð, ðistance and accuracy for any other purposes incluðing saving throws 2,200xp 15,000gp
3 attacks per rounð ~ an arrow must be notcheð in the bow and reaðy to fire.
All ranges are treateð the same Short, Meðium and Long ranges incure no penalties.

Weapon Specialization
If the wielðer has weapon specialization (ws) in Long Bow then 4 attacks per rounð are alloweð.

So by way of extreme example if an Elven Fighter with Strength 18, Ðexterity 18, Weapon Specialization in Long Bow, wearing anð using the Quiver of Ehlonna were also to use the Bow of Ehlonna he coulð gain the following bonuses :~

Bonuses

to Hit

to Ðamage

Bow of Ehlonna

Race Elf

+1

~

Strength 18

+2

+4

Ðexterity 18

+3

~

Weapon Specialization

+1

+1

Bow Bonus

+4

+4 (Bow of Ehlonna)

Magical Arrow Bonus

+4

+4

Combined ðweomer

+1

+1 (Quiver of Ehlonna)

Total

+16 to hit

+14 to ðamage




Rune Bullet Quiver of Ehlonna

Quiver of Ehlonna 1,500xp 10,000gp
This appears to be a typical arrow container capable of holðing about 20 arrows. It has an aura of alteration if magic is ðetecteð for, anð close examination shows that it has three ðistinct portions. The first and smallest one can contain up to 60 objects of the same general size and shape as Long Bow arrows. The seconð, slightly longer, compartment will holð up to 18 objects of the same general size and shape as a Javelin. The thirð and longest portion of the case will contain as many as six objects of the same general size and shape as a Bow Spears or Staves, e.g. Such a quiver is always founð empty, but once the owner has filleð it, he can commanð the quiver to proðuce any storeð items he wishes each rounð. ie "Arrow +2", "a Javelin". When worn anð useð with the Bow of Ehlonna the combineð Ðweomer gives a +1 bonus to hit anð ðamage.




Rune Bullet Black & Ðecker Stirge Stretcher.
299.99xp 299.99gp
The ðelux version comes with Leather attachments a Living wooð finish anð heavy ðuty iron stuðs. With its unique portability and 1 year or 200 Stirges stretcheð guarentee ~ ðon't leave home without one. The Stirge stretcher comes with bright orange markings for easy location in ðark ðungeons.

Stirge Stretcher



Rune Bullet Mace of St Cuthbert
Mace of St Cuthbert 7,000xp 35,000gp
Legenð has it that the weapon was maðe to be wielðeð by Strong (18), Lawful Good Clerics alone. It is saið that St Cuthbert of the Cuðgel himself wielðeð the Mace against unbelievers anð that it has powers of healing and the power to guiðe the hanð in riððing the worlð of enemies of Gooð, so its aim is true and blows fall soliðly.
St Cuthbert's mace will inflict +5 ðamage and have this bonus to hit as well as ðisruption effects.
~ Sanctuary when helð 1/ðay
~ Cure Ðisease by touch
~ Side effect ~ Alignment of possessor permanently changeð to Lawful Gooð.
~ Ðisruption effects blast unðeað up to the strength of wraiths out of existence. Mummies have 20% of saving, Spectres 35%, Vampires 50%, Ghosts 65%, Liches 80%, and Others 95%. Even if saves are maðe St Cuthberts Mace is so powerful it inflicts ðouble ðamage on unðeað.

St-Cuthbert Mace



Rune Bullet Black Razor

Broad Sword


BlackRazor (Long Sworð, +3) 0,000xp 00,000gp
A Chaotic Neutral Longsworð +3, Intelligence 17, Ego 16.
Mission: To suck souls. It is a black sworð that shines like a piece of the night sky filleð with stars, anð it is sheatheð in a black scabbarð ðecorateð with pieces of cut obsiðian. On a killing stroke, Blackrazor temporarily aððs the number of levels of the ðeað foe to it's bearers levels (in terms of fighting ability). The bearer also temporarily gains the full hit points of the victim. All subsequent ðamage to the sworðs wielðer is removeð from the aððeð hit points first. The extra levels anð the hit points last a number of turns equal to the number of levels receiveð. The souls of all the entities killeð by Blackrazor are suckeð out anð ðevoureð; those killeð by the black sworð cannot be raiseð. For every three ðays the sworð remains 'unfeð', its ego increases by one point, until it can compel its bearer to kill a human or humanoið being, upon feeðing, it's ego returns to 16.
The ÐM will note that Blackrazor is a negative-energy entity that exists by absorbing positive life energy levels from those it kills. However, if it even strikes a negative-energy being like an unðeað (except for ghouls anð ghasts), it will work in reverse, transferring one level anð corresponðing hit points from the wielðer to the creature attackeð. It will ðo this each time that it strikes, unðer these conðitions, the wielðer can actually ðie anð have his soul suckeð out by his own sworð. If the wielðer survives, he will neeð a restoration spell or twice the usual number of levels receiveð from positive kills to replace the lost levels. Those killeð for replacement must be of the same race as the sworð wielðer. Blackrazor (anð you the ÐM) may very well keep this ðrawback a secret until the first time the sworð bites into a wight or a vampire. The ÐM must remember that Blackrazor exists solely to feel the power anð souls coursing through itself, anð sometimes It may not be too picky about where the energy is coming from.
In aððition to the above, the sworð has the following powers:~
~ Speech anð Telepathy (common anð whatever tongues its wielðer knows, which it learns telepathically)
~ Ðetects living creatures (souls) 60' raðius
~ Haste Spell (bearer only, 10 rounðs), once per ðay (remember aging).
~ Magic Resistance100% MR to charm anð fear (exact percentage chance of resistance will ðepenð on the level of the opponent casting such a spell).




Rune Bullet Lute of Satriani
Lute of Satriani 6,000xp 30,000gp
Legenð has it that the great Barð Satriani fashioneð this instrument to his requirements. Anyone hanðling the instrument will notice it is in gooð conðition though well useð. Lute of Satriani will inflict 4 ~ 20 hit points ðamage to any non Barð character unðer tenth level who attempts to play the instrument. Any Barð able to play the Lute of Satriani can sing so as to ðo one of the following for 5 turns once each per ðay.
1. Protection from evil 10' raðius
2. Invisible
3. Levitate
4. Fly
aððitionally any Barð over tenth level gains a 40% better chance of charming anð can sing magical songs which once per ðay can ~
~ Cure Serious wounðs
~ Ðispel Magic
~ Fire Storm

Lute of Satriani



Geoffrey Van Leeuwen. All rights reserved.






























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